//
//  Enemy.h
//  Galaxy
//
//  Created by antl on 1/29/13.
//  Copyright (c) 2013 __MyCompanyName__. All rights reserved.
//

#import "CCMyScene.h"
#import "CCMyLayer.h"
@interface Enemy : CCMyLayer
{
    AnimationClass *enemy;
    BOOL moveLeft;
    int alpha;
    int health;
}
@property (nonatomic, retain) AnimationClass *enemy;
@property (nonatomic) int health;
@property (nonatomic) BOOL moveLeft;;
-(id)initWithType:(ENEMY_TYPE)typeE andPosition:(CGPoint)P andSelf:(CCLayer*)parentLayer;
-(Class) getClassbyType:(ENEMY_TYPE)typeE ;
-(void)enemyMove;
-(int)healthbyType:(ENEMY_TYPE)typeE ;
@end
